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5 items on 09 Oct 2026
Rust

Correct format to use on a 'scene' file

Just got me wondering, similar to Godot's scene (.tscn) what existing format would be just as convenient when implementing a similar thing, which is to handle 'Node' trees and instancing another scene instead of writing…

Source: Rust Users Forum 1nuxiuz
Rust

Render pipeline error wgpu

let render_pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor { label: None, bind_group_layouts: &[Some(&default_bgl), Some(&camera_bgl)], immediate_size: 0, }); let shader =…

Source: Rust Users Forum LordVagous