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Just got me wondering, similar to Godot's scene (.tscn) what existing format would be just as convenient when implementing a similar thing, which is to handle 'Node' trees and instancing another scene instead of writing…
OpenAI builds some of the world's most advanced AI systems on infrastructure operating at extraordinary scale, where even small performance gains can have an enormous impact. Rust helps engineers keep those systems…
Consider this toy function: fn ptr_as_nonnull<T: ?Sized>(input: &*mut T) -> Option<&NonNull<T>> { if input.is_null() { None } else { // Is it possible to implement this without transmute? Some(unsafe {…